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Creative Bloq on MSN“I tried to tell a story with this model”: how this freelance illustrator developed and modelled an original character in ZBrushThe pose and the details that would compose the base of the figure were all decided in the blockout step. I tried to tell a ...
In other words, a physical model of a monster from a video game may be too top-heavy to stand up on its own, its arms may positioned in such a way that they can’t ... character, and then uses a ...
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