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Jump onto its head to deal damage ... jump into them to hurl them back at Mecha Sonic. Finally, Mecha Sonic will shoot the ground periodically, so jump to avoid this. When it's done, it will ...
Phase 2: The giant worm is back! This time, it appears in a small saloon area and rolls / bounces the spiked sections of its body at Sonic. Jump or run underneath the spiked balls until the head ...
Sonic doesn’t accelerate through his jumps anymore either, which means you’ll need to use the double-jump (returning ... get out of my way long enough to build up a legitimate head of steam ...
Once you're through the Checkpoint, but Sonic at the head ... you'll head back inside, and head towards a large demon head-looking structure. Quickly jump off of the tracks before you smash ...
Respectable platforming and classic Sonic ... running and jumping. The slower pace may well be aimed at containing multiple players at once, but split screen (as conceived way back in Sonic ...
The ideas in Sonic ... jump into little canon launchers to escape certain death. The frustrations of Superstars came in smaller bursts that took just a touch too long to surmount Despite my ...
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