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On the SNES, for instance, sprites are tiny bitmap images that use palettes the same way tiles do, so they’re even more flexible. Rendering these to the screen was taken care of by the graphics ...
[Andy]’s latest build is a 2D sprite engine, featuring hardware accelerated graphics on an FPGA. In the simplest mode, the sprite engine just passes commands through to the LCD. This allows for ...
We're here to help you out. Graphics settings, as you might expect, tweak how your computer draws images on your screen in any given game. They can make blurry textures sharper, jagged edges ...
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