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The vertex shader is used to transform the attributes of vertices (points of a triangle) such as color, texture ... function that allows flexibility in shading an individual pixel.
Unity 6.1 introduces 3D water deformation, Deferred+ rendering in URP, Variable Rate Shading, bicubic lightmap sampling, and experimental WebGPU support.
grid-based shading styles. Red Giant 2024.2 features Red Giant Geo, a new tool that lets users texture, light, and clone 3D objects in After Effects. Rendering performance in Trapcode Particular ...