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Artist reveals behind-the-scenes work from Unreal Engine 5's stunning MegaLights tech demo - MSNS howcased at Unreal Fest Seattle 2024, MegaLights in Unreal Engine 5.5 is a new feature that aims to change the game when its comes to creating dynamic light and soft shadows. It uses ray tracing ...
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Unreal Engine 5.6 Boasts Optimization and New Features - MSNUnreal Engine 5.6 is filled with new features that help with those pesky optimization issues we always see and hear about. Let’s cover what is new and improved with Unreal 5.6. The 60 FPS ...
Unreal Engine 5.6 is here, and it could be the update that gamers have been waiting for thanks to big ray-tracing performance ...
Now, with the release of Unreal Engine 5.5, that same architecture has achieved something fairly impressive: supporting two Unreal versions simultaneously using the same backend technology. This ...
As detailed in a blog post, Unreal Engine 5.2 comes with several improvements. But one of the most interesting is certainly the native support for the Apple Silicon platform on macOS.
Find out how Unreal Engine 5.6 boosts FPS by 35% in CPU-heavy scenes, upgrades MetaHuman tools, and streamlines animation, ...
There’s a lot to be excited about in Unreal Engine 5 (I’ll get to some of that next), but we don’t have a clear view into how the engine works just yet. So far, it’s only been used in tech ...
That includes Master Chief surrounded by Forerunner architecture. However, the visuals are now being created by Unreal Engine 5 with Halo Studios moving away from its old Slipspace Engine.
Ever since Unreal Engine 5 came into being, many talented artists have recreated their favorite older games with bleeding-edge graphics inside the state-of-the-art game engine.
Making games in Unreal Engine also means opening it up to the wider modding community, as it won't require as much work from CDPR to offer bespoke modding tools as it did for The Witcher 3.
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