Looking at Frank Miller's iconic Dark Knight Returns comic, Doom: The Dark Ages director says "I'd love to make a Slayer like that".
In the wake of Infinite Crisis, DC Comics decided to jump ahead an entire year for many of its series as part of its “One ...
Doom: The Dark Ages takes a decade of learning and combines it with the grounded, strafe-to-aim movement of the original 1993 video game.
When game director Hugo Martin discussed “Doom: The Dark Ages,” three images spring up over the discourse. The first is ...
Doom: The Dark Ages pivots from Eternal’s platforming and instead literally grounds its combat in strafe-heavy gameplay with an emphasis on power. Sure, the great guns are still there – this is Doom, ...
Finally, id is promising the biggest play space ever for a Doom game. While it won’t be open-world, there will be plenty of explorable “secret caves and dungeon-like mines” containing all sorts of ...
There’s a lot of Frank Miller in the new Doom from id Software. According to game director Hugo Martin, Doom: The Dark Ages was heavily inspired by three of Miller’s works: seminal Batman comics Year ...
The Dark Ages is not an open-world game but it is the biggest Doom game to date, with plenty to explore and uncover during each level. “You control the pace of the game, where you go, who you fight ...
Doom: The Dark Ages is the largest Doom game id Software has ever made, but to be perfectly clear and possibly assuage some fears, it’s not open-world.
The team at id Software wants a lot for Doom: The Dark Ages.