Yasuke, one of the dual protagonists in Assassin's Creed Shadows, is bucking an important series tradition - he's not an assassin, Ubisoft doesn't want him to be an assassin, and he doesn't have ...
With Assassin's Creed Shadows just around the corner, the hot topic right now is one I thought had already been established: Yasuke is not an assassin, which means he gets no fancy assassin tools.
Yasuke, co-protagonist of the upcoming Assassin's Creed Shadows, is not one of the titular assassins, which means that he'll play a bit different than you're used to. For the most part across the ...
If you’d like to pre-order this new entry in the stealthy and stabby franchise, we’ve compiled every version of Assassin’s Creed Shadows that’s currently available to pre-order ...
Assassin's Creed Shadows will launch on March 20, 2025, delayed from February 14. Players should expect a larger game similar in scale to Assassin's Creed Odyssey and Valhalla. PC hardware ...
The weight of the world — or, at least, one of the world’s biggest video game developers — rests squarely on Assassin’s Creed Shadows. Set in feudal Japan and starring dual protagonists ...
Alongside previews for Assassin's Creed Shadows going live today, Ubisoft offered detail on a new feature for all future Assassin's Creed games called the Animus Hub, which seems to be the ...
A story trailer for Assassin's Creed Shadows will be released on January 23 at 9AM PT. The game has faced multiple delays, and is now expected to be released on March 20, 2025. Ubisoft has ...
In many ways, Assassin's Creed Shadows has been a long time coming. The setting of feudal era Japan has been one of the dream locales that fans and even Ubisoft developers have had for the ...
When is the AC Shadows release date? We’ve been clamoring for an Assassin’s Creed set in feudal Japan right from the series’ inception. After 16 years, that dream is finally a reality ...
GameSpot may get a commission from retail offers. Ubisoft's blog reveals that Assassin's Creed Shadows on PC will support ray-traced global illumination and reflections, an in-game benchmark tool ...
I don't hate this idea--in fact, I think it's really cool--but including it at all feels indicative of a larger identity problem plaguing Assassin's Creed: It's not so clear-cut what these games ...
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