Of all PlayStation's first party studios, Naughty Dog has one of the strongest track records. Welcome to MojoPlays, and today ...
Sony's plan to launch twelve 'Games As Services' titles has been a complete disaster by any standards, fuelled by ...
PlayStation announced that it will be offering some in-game rewards for those who play its games on PC while logged in to a ...
"When we started Naughty Dog in the 1980s, game development expenses were manageable. We bootstrapped everything, pouring profits from one game into the next. Our early 80s games cost less than $ ...
Rising game development costs drove Naughty Dog to sell to Sony. Games' budgets climbed from $50,000 in 1980s to $220 million in 2020. Selling was necessary for Naughty Dog to create high-budget ...
For almost as long as the developer has existed, Naughty Dog has been pumping out high quality games that have resonated with millions of players across the decades. The company was founded in ...
Developers almost never have the resources to fund their own games, which gives publishers enormous leverage. Selling to Sony wasn’t just about securing a financial future for Naughty Dog.
Naughty Dog's new IP, Intergalactic, hints at a major departure from traditional ranged combat in their games. The game seems to emphasize melee combat, with the reveal trailer showcasing a sci-fi ...
With the all-new PlayStation Plus, players can discover and engage with more content than ever before and deepen their connection with the PlayStation community through shared experiences.
Naughty Dog co-founder Andrew Gavin in a post on LinkedIn (via VideoGamesChronicle) doesn't regret selling the studio to Sony as it meant resources to make the best possible games. "In the early ...