Nvidia dropping 32-bit PhysX from the RTX 50-series' CUDA infrastructure is another sign that game preservation can't depend on those making gaming hardware.
End of an error Nvidia has officially retired 32-bit PhysX support on its latest RTX 50 series GPUs, marking the end of an ...
Nvidia has recently confirmed that its RTX 50 series graphics cards will no longer support 32-bit PhysX, a technology historically used for rendering in-game physics effects.
Technically, a 64-bit game could still support PhysX on Nvidia's newest GPUs, but the heyday of PhysX, as a stand-alone ...
Physical modelling is one of the most fascinating techniques in the modern synthesist's arsenal. By using complex algorithms ...
Abstract: We present a sampling-based model predictive control method that uses a generic physics simulator as the dynamical model. In particular, we propose a Model Predictive Path Integral ...
The Anderson transition is a phase transition that occurs in disordered systems, which entails a shift from a diffusive state ...
You may not have heard of Ansys, but it's in the process of being acquired by chip design tool firm Synopsys for $35 billion.
Rigorous testing is still required, but an abstraction layer can significantly reduce errors in the fab while optimizing ...
One No Man's Sky player discovers that a lot of fun can be had by applying a specific weapon to the game's impressive new ...
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
Some results have been hidden because they may be inaccessible to you
Show inaccessible results